All about moving the Invaders - and N/1/A from time to time. Good at creating Invader-free "safe-zones," due to its many movement Powers and its capacity to Isolate. Can't afford to Destroy Invaders too often without a way to re-add Destroyed 1, so either needs a big-hammer Major Power or to rely on its teammates for offense. Changes the topology of the board, which increases complexity for all players - particularly in larger games!