E Adversaries1 Spirits

Lure of the Deep Wilderness

Playstyle

Very focused on the interior - its best options for coastal lands are "draw the Invaders inland" or "turn T/C into E, then draw them inland". Likes the interior to be dangerous, full of L, A, D, and W, ideally where its 1 is. Has better-than-average potential for containing Invaders and setting up a zone safe from Explores, but the coasts may get messy while doing so.

Moderate Complexity
Jagged Earth