E Adversaries1 Spirits

Wounded Waters Bleeding

Playstyle

Starts off wounded, losing a 1 or a Power Card every turn. Heals over the course of the game, finding a new nature - while some choices may be a touch better or worse due to Adversary, Power Card picks, teammates, etc., most combinations are viable in most games. Benefits from careful 1 placement, both due to losing 1 and because some if its Unique Powers must target from lands with B.

High Complexity
Nature Incarnate